Calamity Rising

Welcome to Ossrik's Bluff

Wherein the party begins their murder career

While traveling north to Ossrik’s Bluff with a caravan, six adventurers found themselves defending it against a devastating attack from bandits. The caravan lost 13 members, but the adventurers managed to defend their wagon without any losses. As they sat around the fire after the attack, it slowly came out that each of them was looking for work. They decided to band together and see if they could find any jobs in the town.

Once they reached the town, the Caravan Master let the group know that his caravan wouldn’t be good to go for at least a couple weeks. They decided to look around town and see if they could find any work.

After scouring the town they learned two things:

1) The rich district of the town, where the ruling Verik family used to live, was destroyed 15 years ago in a rock slide, killing the entire family and almost everyone that lived in that section of town.

2) Strange noises had been heard up by the old crypt, and the mayor, Breckenridge, had sent word to Count Ventor, the ruler of the town, asking for money to put a bounty on the crypt, since the locals weren’t willing to enter it.

Gaerkoris played for the innkeeper of the Hawk’s Nest pub, and booked a gig for that evening.

Soon after, the town was shocked by screams from up in the destroyed part of town. A mother came running down the steps yelling that her babies had been taken into the old crypt. Klomb burst into action, running up the steps immediately, and the party got some information from the mother before following behind.

Bashing his way into the crypt, Klomb found an open empty area with the walls full of buried remains, and a glowing green fire near the center. He waited for the party before venturing forth deeper into the crypt. Soon the party heard the screams of a child, and saw patches of thick webbing on the walls. Giant wolf spiders burst out from a far room, and the party dispatched them quickly.

Klomb tore off the webs from the one child that was still conscious and struggling. The party grabbed the other two unconscious children and quickly left. As they left, the dead began to shift and rise. They ran out of the crypt, barricading it behind themselves.

They returned the child named Lonnie and her two unconscious siblings to their mother, who hurried them off to the healer. Breckenridge was nearby, and suggested that they shore up the barricades on the crypt.

That night Gaerkoris played a show, ending with a beautiful piece. The next day the Count’s message arrived, and Breckenridge offered the party 1000 gold pieces to put the crypt to rest.

When they entered the crypt, they were immediately accosted by zombies and skeletons. They slogged their way through multiple waves before eventually being surrounded. Running forwards, they came to a room with a well, where they pressed a switch to drop the water in the well and descended by rope.

At the bottom they found a room with a glowing green orb and a spellbook. The orb damaged all who touched it, and even those who stood near it for long. Sir Robin destroyed it with an Eldritch blast, and the presence that was animating the zombies vanished.

The party returned to the town to collect their reward.

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Gilvado

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